The Cybertown trademark image are the 3D worlds that it has. The 3D worlds run on the VRML markup language, which is easy to design and modify. It uses The Blaxxun Community Platform coupled with the Blaxxun Contact VRML Viewer control, to interact in 3D worlds to make it more complete and capable of having a society structure by adding social interaction between users. HistoryĬolony City was started in 1997 as a showcase project of Blaxxun interactive of Munich, Germany. Colony City made use of the VRML (Virtual Reality Modeling Language), a standard for displaying 3D content, including virtual worlds and avatars, on the Web. These VRML files became shared virtual worlds using Blaxxun's award-winning multi-user server technology, enabling people from all over the world to meet and interact in rich-media environments in real-time on the Web.īefore the merge of Colon圜ity and CyberTown, Colon圜ity had a massive unemployment problem which neared 90% of users unemployed, making the main purpose people came to Colon圜ity was to interact with the other users. Those that were employed were most likely part of the development team or were the first people to arrive. Midway through 1999, Colon圜ity merged with CyberTown which dramatically increased the users to a few thousand. At the time CyberTown was mainly a portal site with categories of links, however Colon圜ity was able to use the ideas from the categories to make 3D worlds and expand CyberTown. To allow this influx of citizens to have homes in CyberTown, new "colonies" (places to live) had to be created. This created a huge demand for jobs which in turn created a more dynamic economy and gave new objectives for people.Īfter the merge CyberTown expanded at a fast rate in terms of new worlds being opened and new users joining on. At this point CyberTown had a little for everyone. There were those who were just passing by, those than didn't want to do anything else but chat, and those who wanted the responsibility of volunteering and holding a job positions with numerous places for advancement. The expansion has since died down and no new 3D worlds have been created. It had expanded so far that promises made were never followed up on. Eventually the society broke down to the point where many public arguments and finger pointing was placed on city-wide message boards. Most of the arguments were based on agism, both real age and time since joining. Also the City Council, the highest authority of CyberTown, was accused of improper management and censoring of the citizens, leading into a civil war of sorts. In 2002 Blaxxun interactive sold CyberTown to Integrated Virtual Networks who charge users a fee for membership. IVN has not done anything to improve Cybertown since the purchase (despite promising a quick Silhouette implementation when they took the reins).Īs of 2010, due in part to the membership fee, CyberTown just could not keep the membership it once had before its sale in 2002, the average number of users online hovers around 5 when numbers over 500 online at any given time were not uncommon. EconomicsĬitizens are able to hold jobs within the city, earning a daily wage in Cit圜ash (CC's). Citizens can use CC's to purchase upgraded 3D homes and 3D objects. Citizens can also create their own 3D objects via VRML and sell them in the city's Mall for profit.
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